Player Dog Moon (EN World Username) | Campaign Crow God PbP Game
Male Human | 7th-level Druid
Starting XP: 23,000
N Medium Humanoid (Human)
Hit Dice 7d8+14 (47 hp)
Initiative +1 (Dex)
Speed 30 ft. (6 squares)
Armor Class 16 (+1 Dex, +2 armor, +2 heavy wooden shield, +1 natural), Touch 11, Flat-Footed 15
Base Attack/Grapple +5/+7
Attack Quarterstaff +7 melee (1d6+2)
Full Attack Quarterstaff +7 melee (1d6+2)
Space/Reach 5ft. / 5ft.
Special Attacks Spells, Spontaneous Casting of Nature’s Ally spells, Wild Shape 3/day
Special Qualities Animal Companion (mount), Druid Spells, Nature Sense, Resist Nature’s Lure, Trackless Step, Wild Empathy, Woodland Stride
Saves Fort +7, Ref +3, Will +8
Abilities Str 14 (+2), Dex 13 +1), Con 15 (+2), Int 14 (+2), Wis 18 (+4), Cha 12 (+1)
Skills Concentration +14, Handle Animal +11, Knowledge (Nature) +14, Ride +11, Spellcraft +12, Spot +14, Survival +16
Feats Spell Focus (Conjuration) (1), Track (B), Augment Summoning (3), Natural Spell (6)
Leather Armor, Heavy Wood Shield, Quarterstaff, Feather Token (Tree) [x2], Bag of Tricks (Tan), Handy Haversack, Amulet of Natural Armor +1, Robe of Useful Items [see below], Stone of Alarm (heirloom item), Small iron box built with handles with numerous insects inside, Heavy Warhorse w/Riding Saddle, Dagger, Bullseye Lantern (filled and lit), Mirror (a highly polished 2-foot-by-4-foot steel mirror), Pole (10-foot length), Hemp Rope (50-foot coil), Sack; coins 570 gp.
Robe of Useful Items: Number of Patches: 12
- 1d100 →  = (77): Minor scroll of one randomly determined spell
- 1d100 →  = (13): Coffer, silver (6 in. by 6 in. by 1 ft.), 500 gp value
- 1d100 →  = (46): Mule (with saddle bags)
- 1d100 →  = (3): Bag of 100 gold pieces
- 1d100 →  = (9): Coffer, silver (6 in. by 6 in. by 1 ft.), 500 gp value
- 1d100 →  = (65): Potion of cure serious wounds
- 1d100 →  = (55): Pit, open (10 ft. by 10 ft. by 10 ft.)
- 1d100 →  = (54): Pit, open (10 ft. by 10 ft. by 10 ft.)
- 1d100 →  = (74): Rowboat (12 ft. long)
- 1d100 →  = (39): Ladder, wooden (24 ft. long)
- 1d100 →  = (29): Gems, 10 (100 gp value each)
- 1d100 →  = (84): War dogs, pair (treat as riding dogs)
Spells per Day: 6/5/4/3/2 (save DC 14 + spell level)
- 0—create water, detect magic, detect poison, mending, purify food and drink, read magic
- 1st—charm animal, cure light wounds, entangle, longstrider, shillelagh
- 2nd—barkskin, bull’s strength, soften earth and stone, wood shape
- 3rd—dominate animal, poison, stone shape
- 4th—giant vermin, spike stone
Reneg Desrek was destined to be a Druid. Well, not be Destiny, capital D, but because his father and mother had both been Druids and he was expected to become one as well. They taught him everything he should know about being a Druid and though he hadn’t really wanted to be one [a Bard seemed more much DASHING, a Paladin seemed much more awe-inspiring, and a Barbarian was fearsome], but he sort of ended up being one anyways because he was sort of lazy at heart. That’s probably why he enjoyed summoning companions so much. Why do the work when an animal could do it for him?
Of course this had gotten him into trouble into the past. Why were there claw marks all over the furniture? Well, the grizzly bear was trying to rearrange. Why were so many of the dishes broken? The dog wasn’t well capable of taking the dishes from the sink and licking them on his own, but he sure had tried. Quite impressive indeed, actually, though his parents of course were NOT impressed.
Still, they couldn’t help but feel a little bit if pride for their son. Despite this lazy streak, he had managed to find a cute girl, a bookish girl who everyone said was evil but Reneg was sure she was just rebelling against her parents like he had. It wasn’t his fault he had gotten her pregnant. Well, maybe it was. At least he hoped it was! When she disappeared, he blamed his parents. He didn’t know why he blamed them; it was just a natural instinct to blame them for his problems. They told him he didn’t know where his girlfriend was. Frustrated, he set out from home in search of his pregnant girlfriend].
As a going away present, they gave him a rock. Can you believe that? A ROCK? Supposedly it was a Stone of Alarm. If he attached it to something and someone touched it, it alerted him to the presence of an intruder. That was apparently how his grandfather had met his grandmother. That was a story he certainly hadn’t wanted to know, but his parents said it was a good-luck charm and he should take it with him. He figured he might as well. It may come in handy, after all.
Reneg speaks Common, Draconic, Druidic, and Sylvan.