Originally created using PCGen 6.06.01 on Apr 26, 2017; edited for homebrew campaign.
Male Koalinth (hobgoblin), Ranger 4
NE Medium Humanoid (goblinoid, aquatic)
Init +4; Senses Darkvision (60 ft.), Listen +7, Spot +7
Languages Common, Goblin
AC 20, touch 14, flat-footed 16; AC 24 when completely submerged in water
hp 37 (4HD)
Saves Fort +8, Ref +9, Will +3
Speed 30 ft. (6 squares), swim 40 ft., climb 15 ft.
Melee Masterwork trident +8 (1d8+2)
Ranged Masterwork trident (thrown) +10 (1d8+2)
Melee Dagger +6 (1d4+2/19-20)
Ranged Dagger (thrown) +8 (1d4+2/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +4; Grp +6
Special Actions Favored Enemy – Giant +2
Special Qualities Aquatic Traits, Animal Companion (shark), Combat Style, Divine Spells, Favored Enemy (see below), Water Camouflage (+4 to Hide and AC while in water), Fingers and Feet (suction cups help in climbing), Wild Empathy
Special Abilities Skirmishing (Dodge as a bonus feat)
Abilities Str 15 (+2), Dex 18 (+4), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 9 (-1)
Skills Balance +2, Climb +12, Concentration +3, Escape Artist +2, Heal +1, Hide +8 (+12 in watery environments), Jump +2, Listen +7, Move Silently +12, Ride +4, Search +2, Sense Motive +1, Spot +7, Survival +7, Swim +7, Swim (Avoid taking nonlethal fatigue damage) +11, Use Rope +4
Racial Skills Aquatic hobgoblins have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Climb checks. While in watery environments, aquatic hobgoblins have a +4 racial bonus on Hide checks
Feats Athletic, Endurance (B), Track (B), Weapon Focus (Trident)
Possessions masterwork trident (x2); belt ( skill bonus (competence) (swim +1)); masterwork shell (shelled creature); vest ( save bonus (profane) (+1)); dagger; potion of hide from undead; Pouch (Belt/Hide) [ Obsidian (x3); Potion of Protection from Good; Potion of Lesser Darkness (used); Potion of Pass without Trace; Coin (Silver) (x18); Coin (Copper) (x20); ];
Prepared Spells Ranger (CL 4): 1st – entangle (DC 12)
Spells per Day 0/1; DC 12+spell level
Aquatic Traits Aquatic creatures move in water without making Swim checks/ and breathe underwater
Favored Enemy (Ex) At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
Favored Enemy – Giant (Ex) Gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
Wild Empathy (Ex) A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.